Removing hurdles to map-based mobile search

Recently, I've talked a lot about the following as an excellent (in my opinion) showcase for improving the user experience of a mobile product. Back in October last year, the Google mobile team released version 2.0 of their Maps product. This time round, a native application was available for most (if not all) Nokia S60v3 devices: now including a variety of user-friendly features...

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Mobile World Congress – a brief review

Recently, I've talked a lot about the following as an excellent (in my opinion) showcase for improving the user experience of a mobile product. Back in October last year, the Google mobile team released version 2.0 of their Maps product. This time round, a native application was available for most (if not all) Nokia S60v3 devices: now including a variety of user-friendly features...

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Deep Archiving: Keeping content relevant in 2015

A sunny morning was spent in the company of Mark Wubben at Lift08 last week, who posed to a number of us the strange idea of the ‘forgetful interface’. Sorry? Forgetful interface?? Well, if we are to make better sense of the present, the past must be better managed in the future. For, with ever-increasing [...]

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lift08 – Opportunities in the mobile space

One of the most interesting talks last week at the Lift08 conference in Geneva came from David Marcus, CEO and founder of Echovox. He had much to say on the current state of affairs in the mobile space, and the opportunities that are arising as a result. Here’s a summary of what he said: Overview [...]

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Learning through games: new forms of fun and understanding with innovative user interfaces

Games precede culture. That is to say, even animals play games.

All day, every day, games are played. Though most start and finish without ever being fully acknowledged by their participants, when we actively or unconsciously participate, there is normally some form of interface. This can be something tangible, and/or perhaps a set of rules, known to all trusted game players.

Focusing down a bit more on the physically-interactive side, conventionally, when we think of games being played in a modern setting, we may think of some kind of external peripheral, such as a baseball bat, or a pressable button, that is used to interact with a central device, such as being swung to hit a ball, or being pressed to trigger an event on a machine display.

I've just finished watching a vodcast that focused upon addressing cognitive dissonances through play; basically, using innovative User Interface (UI) systems to 'improve' human beings.

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The first ribot blog post

And so, an introduction… Well, in a way, what with the ribot site itself being launched last month, this is more of a second meeting – a familiar friend, if you like… This blog area of the ribot site, tucked away to a degree that, though it’ll keep the same layout and format of the [...]

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