Our history
ribot was founded by brothers Antony and Jerome in late 2006, due to their inquisitive ponderance at the lack of a good mobile design agency.
Spending their time in Brighton and London, The Brothers have saught to close this gap in the market, by offering a quality interaction and visual design service specific to the mobile platform.
Though both have a background away from conventional design - Antony studied ants, bees and termites, and Jerome focused upon units of happiness as an economist. Ergo, it made perfect sense that both naturally came together to form ribot.
Antony spent his early years with London-based Tomato, during which, amongst other things, he earnt a D&AD pencil award for his work on a interactive project for Levis.
Prior to ribot, Antony worked for three years as J2ME developer and lead designer for Brighton mobile outfit Future Platforms, headed by the honourable Tom Hume.
Following Economics, Jerome was lucky enough to secure a fantastic job at Studio Tonne in 2005, as an interactive designer / developer, where he meddled with music, design and flash-based physical projects, and had a fantastic time in the process.
A multi-talented designer with his fingers in a plethora of pies, Jerome runs ribot's main office in Brighton.
Jonathan joined in 2008 to aid in the creation of increasingly-usable mobile interfaces, by applying the latest research in usability, interaction design and user testing principles. He proudly represents ribot’s further expansion into key considerations for mobile interface design.
Involved in the rapid prototyping and early development of user interfaces, Jonathan ensures unparalleled levels of usability in all projects at ribot. Jonathan’s passions also include interpersonal and technological psychology, cognitive science and raspberry coulis.
What we do
ribot offer a range of design services for mobile:
interaction design
This is the clever invisible bit that, as a user, you really ought not to see when using an application or device.
If the visual design is the painting of the river, then the interaction design is the flow of its water.
user interface design
This is how the various elements are laid out on a screen, in what order, importance etc
usability and user testing
This is where we test out our ideas on people. We sit them down with little paper print-outs, and look at how easy they find it to get from A to B with our applications. We do this 'til our users are happy and have 'that look' on their face.
screen design
Once we're all done and tested, we move on and knock up the Gorgeous Pithy Bit.
rapid prototyping
And then, after all this, you need to get something functional and nice together quickly and onto a phone. You show your eager VCs, win that funding, and take you and your little app to the stars. Ribot can help you here.
Who we are